Improve your contracts by earning more money and allowing you to collect loot!
Features:
– 50% more profit from each contract
– 10 max. contracts
– 5 max. contracts of each type
– 50 total contracts available
– Borrowed contract equipment comes with free field items to fill your tools
– Allow the use of felling equipment on harvest missions
– Allow you to collect straw on harvest missions
– Allow me to collect grass on mowing missions
– Allow you to collect stones on plowing, cultivating, and seeding missions.
All of the above settings can be changed using the XML settings file in FarmingSimulator2025/modSettings/ContractBoost.xml
In version 1.1.0.0:
- Translations into languages: cz, da, es, fr, it, pl, pt, ru
- Allow hay collection from the raking contracts.
- Allow the collection of straw bales from baling contracts.
- Allow the collection of packaged silage bales from bale packing contracts.
- Added a cultivator to the seeding mission, just in case you make a mistake.
- Added a roller mower unit to the baling mission so that you can use a baling worker.
- Added support for configuring the number of contracts for each type of contract individually with the ability to "disable" the types of contracts that you do not want to see.
- Added a feature to delete already added fill items when the enableFieldworkToolFillItems parameter is disabled.
- Added a feature to remove unwanted contracts when changing the customMaxPerType parameter. This parameter is performed both when loading the game and when saving it.
- Added a feature to "prefer" harvest missions over baling missions, as grain harvest missions are less common due to new straw baling missions.
- Added a feature to enable or disable certain types of harvest contracts.
- ContractBoost settings are now controlled in the game:
- All the settings that were previously in the configuration file can be set in the General Settings panel in the game, and they will be updated when the game is saved.
- New configuration file FS25_ContractBoost.xml The savegame folder should be edited manually only when the game is not running.
- Old configuration file ContractBoost.xml It was deprecated in the modSettings folder
- The settings have been rebuilt to support MP synchronization :: The server is the source of truth for the settings, clients receive the settings when they connect or change. |