Description: Adds additional damage to vehicles after heavy collisions. The mod uses the existing Giants damage system. It does not add visible deformations, but increases the normal damage value of the vehicle, and it can be repaired as usual. The mod can detect frontal, angular and side impacts. If two vehicles, trailers, or tools in use collide, the object of the collision may receive the same additional damage if it has its own damage system. Static obstacles such as buildings, trees, terrain, map borders, water surfaces, and general interaction areas are not damaged. Attached tools or trailers belonging to a moving vehicle are not counted as the second participant in the collision. Damage calculation is performed on the server side and uses existing in-game saves and synchronization. Keyboard shortcuts: Credits: Dude23 |
