The Wierwitz card returns to FS25.
The map has 47 fields ranging in size from 1.2 to 14 hectares.
Standard production facilities are installed.
A small departure courtyard in the Circus with two boxes for chickens, sheep/goat grazing and departure vehicles, the large courtyard that you can find in the middle of the map is equipped with two boxes for chickens, a pig stable with a stable and two steps of cows with a large pasture that descend the slope on the east side of the courtyard.
Two farms are equipped with a multifunctional silo, a warehouse and pallets, and my multifunctional production facility with flow, diesel fuel, compost and everything necessary for processing on the ground.
Two sheep/goat pastures and another cow pasture are distributed on the map.
You will find a purchase point where you can buy seeds, lime, fertilizers, food, etc. But be careful that the entry price is not higher than the sale price (it is not worth buying and selling another one).
There are two forests, the rest of the forests are inaccessible.
There are several objects on the map, such as a temple, a Grain Memorial Museum and two garages.
The construction site can only be equipped with a loader because the truck will not pass through the aisle. If you want to completely build a Grain Memory Museum, you should look for 25 pieces of the corresponding collector and carefully arrange them on the map.
To the west of the map you will find the BGA.
Three gas stations have been installed.
The map has its own XML file.
Sheep and goats now like to snack on a piece of redby or wake.
Now about the important thing for those who play with AD: Autodrive is registered on the map.
In version 1.0.5.0:
– All field borders have been redrawn
– Textures have been updated in villages
– The fields were smoothed out, where the edges in the relief model were still too strong
– 12 wind turbines were installed to generate electricity. They generate more slowly than in L22 (so no more money printing machines).
– Bga now stores the generated electricity.
– All industries, with the exception of the sawmill, carpentry, spinning shop and sewing workshop (all four are still moody), now need electricity for production
– Added grape processing
– Remember that in order to distribute electricity, the generator must be configured for distribution, and the corresponding production facilities that should receive electricity must be activated.
– Productions other than your own have been returned to the main game to save MB |