Map "Abandoned Taiga" v1.3.0.0 (1.21.x)
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Forest map with 101 thousand trees (birches, pines, firs, oaks, beeches).

- 30 plots of 5 hectares each
- 30 plots of 10 hectares each
- an old base where you need to restore the house and build a small sawmill
- an old cowshed that needs to be rebuilt
- an old sawmill, which is also subject to reconstruction
- a farm with garden beds and canned food
- two small collections

All points of purchase/sales are located at the railway station.
For construction and restoration, you will need to purchase additional sheet metal from Semenych's warehouse, and tools and construction hardware from the store.
You can sell bulk products at Stepanych's elevator. Mikhalych is engaged in the tree. Dmitrich accepts processed and packaged products.
The area cleared of forests can be developed for fields, animal pens and production facilities. For this purpose, there is a set of projects for the independent construction of production facilities, warehouses, and animal pens. Examples of objects being built from the map supplement can be viewed on the Telegram channel. https://t.me/ModsFarmingSimulators by the #constructibles tag.

The author of the map idea is BULDOZER_221

Attention! There is an addition to this map - "A set of projects for houses, industries, and animal pens under construction." (FS25_AbandonedTaiga_BuildingsUnderConstruction)

In version 1.3.0.0:
- Fixed the UAZ-based logging truck: the remains of the old body were removed, due to which the contents of the transported bags spilled inside the car body.
- Added new building materials: nails and OSB slabs.
- Redesigned the map's economy (prices), fixed the pallet purchase point, and added a taxation system.
- The warehouse of the cannery on the farm has been improved: now the production can take pallets with vegetables, berries, salt and sugar directly from the warehouse if there is not enough stock to ensure operation for the next hour.
- Improved beds: only 4 growth recipes are now available; fertilizers are not required and serve only as a growth catalyst; the growth schedule depends on the climate, and the growth efficiency is displayed in the information menu of the bed; if automatic distribution is not possible (the production warehouse is overcrowded), products will appear on pallets.
- Nails have been added to the list of materials for existing buildings.
- The store area has been slightly expanded.
- Fixed objects at the construction stage: Now they are not displayed in the lists of animal pens and production facilities until the construction is completed, and their triggers are completely disabled during the construction process.
- Improved the information menu of facilities: during construction, only data related to the construction process itself is displayed; after completion of construction, information about production and storage is separated (for facilities with a warehouse).
- Improved construction mechanics: if materials remain in the construction storage after completion, they are returned to the game (with the exception of wood and bulk cargo).
- The map has been cleared of residual textural elements, and the work with files has been optimized.
- Fixed some warnings in the game logs.
- Improved the construction information menu.
- Updated icons of some triggers.
- Added contractors for logging operations.
- Fixed some warnings in the game logs.

Credits: BULDOZER_221

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TAGS:Abandoned, v1.3.0.0, 1.21.x, Taiga

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