Drei Stühle is a map of forests and meadows that is located in the Black Forest and is currently in its first beta version. The idea of creating this map came from an EU-Eble video.
Although the place exists in reality, the map is not a 1:1 copy — there are some adjustments.
The height data is accurate to 30 meters. This means that the streets are not exactly the same as in reality.
The map is very steep in many places, which makes it particularly challenging. About 80% of the region is actually forested, and I've turned some of these areas into meadows. This means that these areas are entered as fields and can be processed by AI, but there are only INTENSIVE grass missions, but you can plant all the fruits from the standard game, the growth calendar has not yet been adjusted.
Of course, you can add your own fields after you remove the trees, but as in the standard game, they are not controlled by AI.
Forest and field plots can be purchased separately. All fields contain a small amount of forest.
- 43 meadows with a total area of 92 hectares
- 52 forest plots with a total area of 404 hectares and approximately 44 thousand trees. (You cannot plant new trees, even if the limit is not reached!)
- Price: 20,000 euros/ha
- Start a farm with a cowshed and chicken coop, as well as enough vehicles.
- Trading stations and some production facilities
- There are wood and stone missions, but currently there are only a few.
- ALL buildings, decorations, and productions can be sold in their entirety.
- Asphalt roads were not created in Blender, because I do not know how to use this tool, and I do not want to know how to use it, but the map anyway consists of 80% of field and forest paths. Giants, why isn't there a built-in scripting tool? However, the splines are laid out correctly, so that all roads are recognized by the auxiliary AI. Further tests and fine-tuning are still necessary, I recommend using tools such as Courseplay and Autodrive, they are fundamentally necessary.
*Since this is a beta version*, minor bugs may still occur.
Okay, enough chatter, the screenshots will take care of the rest.
In version 2.0.0.0:
### General changes:
- There are 9 production facilities available, some with decorated neighboring farms.
- More than 20 fields have been processed (size, yield, quantity and terrain slope).
- Improved Deadwood missions (the spawn radius has been reduced to 15 m — no one wants to wander aimlessly through the forest!).
- Roads have been retextured (now gravel for better AI assistant navigation).
- Updated AI splines for faster path calculation.
- Added destructible stones.
- Added puddles in rainy weather and small ponds.
- The area of the map that can be traversed has been slightly reduced.
- Missions are available for all standard cultures.
### Retail and retail outlets:
- The merchants' territory has been rebuilt and decorated.
- A new trigger for buying and selling manure/manure at the merchant's old location.
- New outlet: restaurant.
### Farms and landscape:
- Redesigned the main farm (new buildings, decor).
- New farms:
- **Grape farm** (land 95) with a small grape production.
- **Sheep farm** (land 48) with optional spinning mill.
- Main farm: new trees (which could interfere with the old saved games!), a workshop and a silo have been added.
### Additional changes (visible only on new save):
- The road surface has been changed (Mudlight_Peppbles → dirt_grav).
- New production/sale points: cooperage, spinning and tailoring workshops, manure and slurry triggers.
- More decorations: parked cars, improved map borders and almost all decorated locations.
### Note:
Unfortunately, the new farmhouse is giving out some errors, but it still seems to be working. It's probably just missing some textures—maybe they haven't been cleaned properly. |