- Additional crops: flax, rye, field peas, alfalfa
- The bow works without any extras
- 105 plots for purchase, 63 of which support precision farming
- Production facilities: sand quarry, grain, dairy, meat, canning, oil, grain, sugar and starch, flour mill, fish farm, spinning and weaving factory
- Animals are already included
- Numerous points of sale
- Collectible items with rewards
- Modern buildings
- Russian road signs and license plates
- Installed facilities: feed mill, hangars, warehouses, workshops, sheds, scales, cowsheds, sheep sheds, pigsties
This is not just an updated version of the map, but a completely redesigned product. Those who have played before will notice the changes. Unfortunately, due to time constraints, not all objects have been updated with textures.
Despite careful testing of the map, some errors may be found that have not been identified before. Please treat this with understanding.
As the creator of the map, I am happy with the result and have no plans to make any further changes other than bug fixes.
In version 1.0.1.3:
- The ability to sell large production facilities without removing the object from the map. To do this, you need to start a new save. You can still play from your save, but selling an object will remove it from the map.
- Fixed the display of textures in rainy weather, only on those that I have seen so far.
- Added silage production. This is a separate unit that requires additional straw and silage additives.
- Increased the speed of grain cleaning.
- Reduced sawmill speed.
- Some visual changes.
- Added the ability to sow main crops in spring and autumn.
- Fixed the wool point of sale on RAIPO.
- The wiring on the Berry Grain Stream has been changed.
- Fixed a problem with onions when using harvesting equipment from the DLC.
- The collision at the unloading sites of the RAIPO in Perevoz and Privolzhsk has been changed to use standard high-lifting equipment. However, in my opinion, the choice of equipment should be based on the unloading location.
- The approach to the unloading area at the elevator in Privolzhsk has been fixed. Previously, some standard technique got stuck on something.
- Fixed the sound of the pigsty gate.
- The timing of sowing and harvesting of some crops has been adjusted. Spring crops are now sown in early April instead of March. Harvesting corn and sunflowers is now possible in winter.
- Added piles for loading beets and onions to the vegetable storage.
- The names of production lines at some production facilities have been clarified.
- Minor adjustments based on subscriber reviews.
- Fixed the straw unloading trigger at the pigsty. It was tested primarily on straw blowers for unloading from a trailer. Triggers are also provided on the gates in the fence. Bales are also accepted.
- Fixed the trigger for unloading feed at the pigsty.
- Changes and additions to the seed warehouse at the Yagodnoye base and at the acquired facility. Now 10 crops can be stored there, each with a capacity of 150,000 units.
- Adjusted the sowing and harvesting periods of alfalfa and grass. Although the menu indicates that these crops are harvested all year round, the grass does not grow in autumn, winter and spring.
About problems and errors on the map:
- Contracts are not fully executed. There are no problems with the fulfillment of contracts, but there is one mistake that occurs on other maps: the contract for spraying dry fields with herbicides is not being fulfilled. Another problem is contract errors caused by unnecessary mods. If you only use Better Contract, you won't have these problems.
- AI and Courseplay do not build routes for fields 1 and 12. This is due to the complex shape of the fields. I can change the configuration of the fields, but it will affect your saving. If you have purchased fields, you can change their configuration yourself; the game allows it.
- Water in the barns. I don't see the point in that. Barns can be sold and replaced with any other barns that require water.
- The equipment is not fully unloaded or unloaded automatically. Check your modifications; all triggers are checked and fixed. |